Using Quirks to Flesh out Characters

During a recent G+ hangout with local gamers, the topic of how to encourage role playing at the game table came up. One idea I liked was to encourage players who may be role playing challenged to give their character a simple habit or quirk — ideally non-verbal — that can be easily acted out. The example was a character who was a heavy drinker. The player would have a flask with them and periodically take a drink at dramatically appropriate moments. 

Has anyone had success with this approach? I’d live to hear your stories.

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3 thoughts on “Using Quirks to Flesh out Characters

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