One of the realities of gaming as an adult (defined for these purposes as a person with kids, career, and many commitments) is that getting your gaming group together to play on a regular basis will be a challenge. I run two groups, both of which attempt to meet every two weeks. Both are of a size where if one player is absent we can play, but if two or more can’t make it, it doesn’t make much sense.
I haven’t done the math, but I suspect that over the course of a year both groups manage to meet closer to once every 3 to 4 weeks than the scheduled two weeks. The reasons for absences and cancelled sessions are varied and uniformly reasonable. Nonetheless, they take their toll on the games. As of this writing it’s been only a week since my Savage Tide campaign last met, but almost six weeks since my World of Darkness crew got together (and it will be at least 8 weeks by the time we meet again).
The struggle, of course, is how to not completely lose the thread of the story. Part of the problem is that I’m not the best note taker in the world. But even with a decent session summary it’s sometimes hard for players (and GM) to fall back into the rhythm of things.
How do the other DM’s reading this handle long hiatuses?